Gachi Revenge Mac OS
Gachi Revenge Mac OS
Alone in the Dark 2 is the 1993 sequel to 1992's survival horror video game Alone in the Dark developed and published by Infogrames as the second installment in the series. It was ported to the PC-98 and FM Towns in 1994 and to the 3DO Interactive Multiplayer in 1995 under the same name, and to the Sega Saturn and PlayStation in 1996 as Alone in the Dark: Jack is Back in Europe, and renamed as.
- Dec 18, 2002 Mac OS X 10.12.4 Intel Core i7-4790k @ 4GHz NVIDIA GeForce GTX 1070 Finished the other half the game, running in OpenGL on Mac OS X, using the same settings as explained above, it seems that OpenGL stutters alot less on Mac OS X than it does on Windows, the game is very playable on both platforms. Spongeyperson: 5.0-10833: Lubuntu 18.10.
- Jul 05, 2018 You are downloading Zuma's Revenge! For Mac, version 1.0.2. The software is periodically scanned by our antivirus system. We also encourage you to check the files with your own antivirus before launching the installation. The download is provided as is, with no modifications or changes made on our side.
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Developer: PopCap Games
Release date: 2009
Mac Os Catalina
Version: 1.0 + Full Game
Interface language: English
Tablet: Not required
Platform: Intel only
To bookmarksZuma's Revenge! is a tile-matching puzzle video game developed and published by PopCap Games. It was released for Microsoft Windows and Mac OS X on September 15, 2009 as a sequel to the earlier Zuma, and was later ported to Windows Phone. It features high-definition graphics, new levels and 'power-ups,' several new features, as well as boss battles. On February 22, 2011, a version was introduced for Nintendo DS which features daily challenges, versus mode and achievements.
Gameplay
As in Zuma, the main objective of Zuma's Revenge! is to clear strings of rolling balls, or 'stones', by matching balls of the same color. Players move a ball-shooting frog which always points in the direction of the mouse to aim and fire balls at these strings. When three or more balls of the same color match together, they are cleared from the playfield. This clearing creates gaps through which a player may shoot more balls at nearby strings, target bonus fruit, and 'power-up' stones. Gaps automatically close if the balls at either end of the gap are (or become) the same color, potentially creating chain reaction matching and clearing as new sets of three or more are formed.
The strings of balls constantly roll along their tracks toward a skull emblem at the end. Should they reach the emblem, the player loses a life, and the game is over when the player has lost all of his or her lives. However, unlike in the original Zuma in which regardless of stage, they are allowed to play stage one of the temple again, when the player gets a game over, they will start again at the checkpoint (stage one of an area if the player loses before the mid level and stage five if the same situation happens in stages six to ten). The strings are always 'pushed' by the last ball in the string, so any balls not connected to the rearmost string do not move on their own.
Screenshots from the game Zuma's Revenge!
- Mac OS 10.4.11 and higher
- RAM 1 GB and above
- Intel processor 1.66 +
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Gachi Revenge Mac OS