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Letters - A Written Adventure (First Prototype) Mac OS

Letters - A Written Adventure (First Prototype) Mac OS

May 31 2021

Letters - A Written Adventure (First Prototype) Mac OS

Delores: A Thimbleweed Park Mini-Adventure started out as a prototype for Ron Gilbert’s new point-and-click adventure game engine and grew into a fun little game. It is not a sequel to Thimbleweed Park and is probably missing all of the small bells and whistles that would make it a commercially viable game. During the winter of 1985, Sculley dropped all plans to license the Mac OS, only one year after he sent Chuck Berger to drum up support for the plan. Macintosh sales were collapsing. Apple had originally forecasted that it would sell 50,000 Macs a month during 1985, but the real figure was closer to 20,000.

We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
< Roblox (Windows, Mac OS X)(Redirected from ROBLOX (Windows, Mac OS X)/Removed Content)

This is a sub-page of Roblox (Windows, Mac OS X).

  • 1Graphics
  • 3Text

Graphics

Early Moon Texture

Before 2007, this moon texture was used.

Early Builders Club Icons

Builders Club was the membership service that originally granted the additional perks that Roblox Premium gives to players who subscribed to it. These icons were used by previous versions of the game's UI on the player list to indicate which level of Builders Club players had, they later became unused when they were replaced with newer icons that lasted until Roblox Premium replaced this membership on September 23, 2019.

The icons that were for the regular Builders Club, 'Turbo' Builders Club, and 'Outrageous' Builders Club, respectively.

Early Dialog Bubble Textures

There were a bunch of images that were previously used for the NPC dialog bubbles but were left unused when the UI was redone.

Glue Surface Texture

In 2014, Roblox removed the Glue surface, this was its texture. When it was removed, all of the Glue used in the games were affected by getting replaced with the Welds.

Letters - A Written Adventure (first Prototype) Mac Os X

Sun Rays Texture

Although sun rays are present in the game, this texture isn't used. In older versions of the game from 2012, the sun rays appeared when the time was exactly 6:00 A.M.

Here are the sun rays in action.

2011 UI Elements

When the In-Game Video Capture was first introduced, this was the button to stop recording, and it was located in the bottom right corner next to a camera icon.

This button, as it clearly says, used to be a shortcut to exiting a game, it was located in the bottom left corner. The first variant was used when the player was at the confirmation screen for leaving a game. The second variant was used when the cursor hovered over the button.

Character

Character.png was a small graphic of an early Robloxian.

Test Textures

test_texture.jpg and test2_texture.jpg were two unused textures meant for testing something, most likely Materials or Decals. The textures were made in 1998.

Detonator

Detonator.png was a clip art image of a detonator.

2005 Leftovers

  • SurfacePanel.png

  • VelocityTool.png

  • VelocityTool_ovr.png

  • VelocityTool_ds.png

  • VelocityTool_dn.png

  • FlatTool.png

  • FlatTool_dn.png

  • ControllerPanel.png

  • DropperTool.png

  • DopperTool_dn.png

  • FillTool.png

  • FillTool_dn.png

Roblox had a different UI in 2005, and there were plenty of leftovers from it.

Misc.

  • FireWand.png

  • Gun.png

  • MissingCursor.png

  • ControllerAI1Tool.png

  • ControllerAI2Tool.png

  • ControllerNoneTool.png

Supersafe Chat Buttons

For a while, Roblox had a feature called 'Supersafe Chat' that any player could use, but in the case of users that were under the age of 13 and Guests, it was their only method of communicating as they could not use the regular chat. It replaced the regular chat's ability to type anything with preset messages instead. Although the feature was removed in April 2014, allowing any user to talk regularly (except Guests, who lost the ability to talk altogether), the code and images for Supersafe Chat still existed for a while.

The blue icon was used as the regular state, green was for when the cursor hovered over the button, and red was for when you were in the Supersafe Chat menu, the gray button was never used.

Early 2.0 Textures

Before the 2.0 package was released, a prototype was released. These textures were meant to go with the model used in the promotional render.

The textures of the old 2.0 head and body, used for the promotion. Their file names were JohnHead.png and JohnTex.png, respectively.

Oddly enough, it doesn't have a singular texture, which may have been because they planned to have full head and body replacement textures, similar to how pants and shirts work if the pants meant the entire body and the shirt meant the head. Furthermore, there's something in the top left corner that seems to resemble hair texturing (which the promotion render did not have), but it could be something completely unrelated that managed to find its way into the texture, either by pure accident or on purpose.Also noticeable is the drastic changes in pixel quality between JohnHead.png and JohnTex.png. This is quite unusual, seeing as these two textures were supposed to go together, and therefore would imply that they should have the same pixel quality, but they are not the same quality.

2007 Figure

Back in November of 2007, this image was used on the front page of the ROBLOX Website.

Letters - A Written Adventure (first Prototype) Mac Os Version

It was removed by 2008, being replaced by builderman.

Sounds

While these sounds were deleted, they can be accessed in the library, and so people can use them in their own games.

FilenameDescriptionSound
bfsl-minifigfoots2.mp3A low-quality walking sound.
Rubber band.wavA low-quality version of the slingshot sound.
Kid saying Ouch.wavA low-quality sound of, apparently, a kid saying 'Ouch'. It might have been an early death sound.
glassbreak.wavA loud sound effect of glass breaking.
Kerplunk.wavA 'kerplunk' sound. This was used in the 2008 'Egg Rain' as one of the eggs made this sound upon contact.
Launching rocket.wavAn unused, low-quality rocket launcher sound effect. This sound eventually was used for multiple Admin-made tools.
Shoulder fired rocket.wavAnother low-quality unused rocket launcher sound effect.
victory.wavThe 'Ta-Da!' sound effect from Windows 3.1. This was used in around 2010 and it played whenever a user obtained a badge.
flashbulb.wavA short bumping sound.

Text

An XML file for the Supersafe Chat chat options.

Development Related

characterControlScript.rbxmx contains commented out metadata.

Retrieved from 'https://tcrf.net/index.php?title=Roblox_(Windows,_Mac_OS_X)/Removed_Content&oldid=812121'

The first Apple proposal to move the Macintosh to Intel hardware did not begin with Mac OS X. It began in 1985, shortly after Steve Jobs’ departure from Apple. The project was quickly nixed by Apple’s management, but it would be revived several years later in a joint effort by Novell and Apple to port the Mac OS to the x86 processor.

Microsoft released Windows 3.1 in 1992, and it quickly became the best selling program in the industry. Both Novell and Apple were threatened by the new operating system. Novell feared that the new version of Windows (and especially the pending release of Windows NT) would interfere with its NetWare product, which held a near monopoly in PC networks.

Apple was equally threatened. Windows was not as easy to use, but Windows PCs cost less than Macs, and Windows could run standard DOS apps without add-on cards or emulation.

Novell began work modernizing Digital Research’s GEM, best known as the graphical environment used on the Atari ST, and turning it into a competitor to Windows. The legal department at Novell got the jitters over the project and had it canceled, fearing that an enhanced GEM would attract a lawsuit from Apple.

Letters - A Written Adventure (First Prototype) Mac OS

Darrell Miller, then Vice President of marketing at Novell, made a proposal to Apple CEO John Sculley about porting the Mac OS to Intel hardware. Sculley was thrilled by the offer – he wanted Apple to move away from the expensive hardware business and turn it into a software provider.

The project to bring the Mac OS to the Intel 486 began on Valentine’s Day in 1992 and was named Star Trek. The project was blessed by Intel’s CEO Andy Grove, who feared Microsoft’s power in the PC market.

Apple’s leadership gave a deadline of October 31 (Halloween) for creating a working prototype of Star Trek. The group set to work porting the Mac OS to Intel processors.

The task was a tedious one. Much of the Mac OS was written in 680×0 assembly code to make the computer faster and use less disk space. All of this code had to be totally rewritten for the 486. Other parts of the operating system were easier – most of the interface elements had been written in Pascal and only required a few modifications.

There were several other technical hurdles to overcome in porting the Mac OS to Intel processors. The software relied heavily on the ROMs in Macs, which stored much of the operating system and dictated how many GUI features behaved. It would be too expensive to create new ROMs for PC users, so the group implemented the ROMs in software, loading them during startup. (This feature would not be incorporated into Macs until the introduction of the iMac in 1998.)

The group managed to meet its deadline and had a functional demo ready by December 1, 1992. Apple executives were amazed to see the Finder run on an ordinary PC. The engineers did more than that – QuickDraw GX and QuickTime were also ported to x86.

With the first goal of the project completed, the engineers took a vacation in Mexico, and the management at Apple and Novell began to decide how to complete the project.

Unfortunately, John Sculley’s reign at Apple came to an end in the middle of the Star Trek project. The new CEO, Michael Spindler, had little interest in porting the Mac OS to x86 and devoted most of Apple’s resources to preparing System 7 for the PowerPC.

Letters - A Written Adventure (first Prototype) Mac Os Catalina

Mac

The Star Trek project was canceled, and the Mac OS would not run natively on Intel until after Apple acquired NeXT in 1996, which already had an x86-base operating system, NeXTstep.

In June 2005, Steve Jobs announced that Apple had been concurrently developing OS X on Intel and PowerPC processors for five years – and that within a year Macs would be based on Intel processors and future versions of Mac OS X would run on Apple’s forthcoming Intel-based hardware.

Tech Links

  • Windows 3.x, 3.1 released March 1992, Wikipedia
  • Windows NT, released July 1993, Wikipedia
  • Novell NetWare, Wikipedia
  • Atari ST, Wikipedia
  • GEM OS: The Other Windows, Roger McCarten, PC Mechanic
  • Intel 80486, Wikipedia
  • Star Trek Project, Wikipedia
  • NeXT, Wikipedia
  • NeXTstep, Wikipedia

Biographic Links

  • Nature Images, Darrell Miller, retired Executive Vice President, Novell
  • John Sculley, Wikipedia
  • Andy Grove, Wikipedia
  • Michael Spindler, Wikipedia

Bibliography

Some of the sources used in writing this article:

  • Apple: The Inside Story of Intrigue, Egomania, and Business Blunders, Jim Carlton
  • Infinite Loop, Michael Malone
  • The Second Coming of Steve Jobs, Alan Deutschman
  • Apple Confidential 2.0, Owen Linzmayer
  • Odyssey: Pepsi to Apple . . . a Journey of Adventure, Ideas & the Future, John Sculley

Keywords: #startrek

Letters - A Written Adventure (first Prototype) Mac Os X

Short link: http://goo.gl/1tlLuy

Letters - A Written Adventure (first Prototype) Mac Os 8

searchword: startrek

Letters - A Written Adventure (First Prototype) Mac OS

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