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Game Jam 24/10 Submission Mac OS

Game Jam 24/10 Submission Mac OS

May 26 2021

Game Jam 24/10 Submission Mac OS

  1. Mac Os Games
  2. Mac Os X 10.10 Download Free

Back in March 2002, developers Chris Hecker and Sean Barrett created a game engine capable of rendering a massive number of sprites. To test their creation, they invited a group of game developers to their offices to try it out and experiment with new ideas, thus spawning Game Jam (read more about it here). Today, there are hundreds of events, held across the globe every year. Game Jam’s are a great chance for game programmers, designers and artists to get together and create exciting and innovative projects, without the pressure of the real world.

Game Submission. Installation Notes.Any other system capable of running the required sources may be able to run the game, we'll also try on Iphone soon. Brief Play Description. Other (Explain in the description). 'While visiting home for the holidays, you rediscover the joyful memories from childhood.” Our epic team submitted this game for the Global Game Jam 2021. The theme was Lost & Found. We explored the concept of rediscovering activities we enjoyed as children, but lost our connection to as adults.

Game Jams have given birth to a variety of interesting game ideas that went on to become huge successes, such as Surgeon Simulator, Goat Simulator and Super Hot. The essence of jams is to give developers an opportunity to forget about aesthetics, and polished mechanics. Instead, it’s a chance to focus on giving birth to an intriguing idea, creating a prototype that can give players new and exciting experiences.

Why have so many Game Jam games, gone on to become successful commercial releases? Because the initial idea of those games was created with one thing and one thing only in mind; how do I create something that’s fun?

The term Game Jam is comprised of the words ‘game’ and ‘jam session’, a way to describe the collaborative act of producing something with no prior preparation in an effort to develop new material or simply to practice (not the sweet and sticky crushed fruit that you would normally spread on your toast!). Although the original intention of a Game Jam has never been to create a complete, polished game and ship it off to its respective store, many successful breakout games do spawn from Jams. As GameSparks recently announced its first ever Game Jam, #SparksJam (find out more here), we thought we would take a look at the greatest games to have been produced by a jammer.

Created: In 48 hours at the 2009 Global Game Jam

Creators: Created by developers of Super Meat Boy, Edmund McMillen and Tyler Glaiel

Tell me more: This is a perfect example of an idle clicker we all hate to love. As you can expect from a clicker, the concept is pretty simple. There is an empty bedroom, and a light switch, all you need to do is click the light switch on and off to keep collecting items that slowly fill the room.

It may not initially sound like the most immersive or engaging game ever to be created, but after trying the game out for ourselves, and although we all hate to admit it, AVGM is wildly addictive.

But that would be the point. In the second instalment of the widely popular indie game documentary, Indie Game Life After, Edmund McMillen said that AVGM was a prime representation of how easily players can be manipulated into spending extended periods of time doing repetitive tasks through simple positive reinforcement.

Created: Created at the 2013 Ludum Dare

Creator: Ján Ilavský

Tell me more: Ludum Dare distinguishes itself from the myriad of other events by asking its participants to give something back to the community. Namely, making source code publicly available for download.

After taking part with only one working hand, having broken his arm in a kickbike accident, Ján Ilavský never expected to see variations of his creation popping up on app stores. And so, a little over a year later, revived his jam project, releasing Chameleon Run into the world.

After working with Noodlecake Games, Chameleon Run eventually became an App Store success, even going on to win the Apple Design Award. Not bad for game initially developed with only one fully functioning arm!

The game is an autorunner with a twist. As the name of the game suggests, you can change your character’s colour, as you run through the course, but your colour must match the platform you land on.

Ironically, despite making a game defined by colour, Ján is colour blind and relied on his wife, who went on to pick the pink and yellow look of the game.

Game

Created: Created in 2013 at the Oculus VR Jam

Creator: Created by Sunken Places

Tell me More: Due for release in 2016, Classroom Aquatic is quite possibly the only underwater trivia game we have ever played. You play as a dolphin facing exam conditions in a classroom, trying to cheat off other dolphins in order to complete the test. Sunken Places have smartly used VR technology as a way for you to lean over and turn your head to get sneak a look at classmates answers.

Created: Created at Coffee Stain Studios internal game jam, after finishing Sanctum 2.

Creator: Created by the Coffee Stains Studios

Tell me More: Goat Simulator was never meant to be a commercial release. It started as a simple prototype that employees at Coffee Stains Studios were having fun playing, but the current generation’s love affair with ridiculous game concepts, and the nation’s obsession with YouTube, subsequently led to its release in 2014. Since then the game has been made available on Android, PlayStation 4, Xbox One, iOS, PlayStation 3, Xbox 360, Microsoft Windows, Linux and Mac OS.

Possibly most interestingly, at the 2016 Game Developers Conference, Ibrisagic revealed that Goat Simulator had generated more than $12 million in revenue, compared to both Sanctum and Sanctum 2 which made under $2 million each.

Created: Emerged from the 26th Ludum Dare in 2013
Creator: Created by Deconstructeam

Tell me More: Created within 72 hours as an entry for Ludum Dare#26, Gods Will Be Watching originally consisted of a single scene scenario, where the player is forced to make difficult moral decisions, with the goal of helping people survive winter on an alien planet. The complete version expanded this initial concept into an immersive narrative that had us all gripped.

After the competition, Deconstructeam launched an Indigogo campaign with a goal of €8,000. The campaign ended on 15 August 2013, having raised €20,385.

Created: Created in the 2015 Global Game Jam in under 48 hours.

Creators: Aj Kolec, Jessica Jackson, Colton Spross, and Josh Faubel.

Mac Os Games

Tell me more: Home Improvisation is a game about assembling Ikea furniture. A task that can sometimes prove notoriously difficult in reality, but you would think that it would be relatively straightforward in the virtual world, especially without the hassle of having to lift and move things yourself.

With no instructions on how the furniture should be constructed and an unlimited number of possible ways to construct them. Home Improvisation is remarkably tricky, but surprisingly fun. This all adds up to making the game a YouTuber’s favourite, with 13 million views on YouTube, to date.

Created: Created in a 72 hour jam for the PewDiePie vs Indies YouTuber hosted Game Jam in 2014

Creator: Created by the Askiisoft Games team, a group of independant game developers currently creating free content for the gaming community.

Tell me more: OverPowered starts off feeling like any typical hardcore platformer, with hidden traps and ridiculous obstacles that you can only hope to get past through a series of trial and errors.

When the gamer’s rage has well and truly taken over, and you think all hope is lost, faith is restored and you find the hero’s orb, transforming you into an invincible being immune to any and all obstacles, even the final boss only takes one hit to obliterate. Reminiscent of One Punch Man, this originally tough platformer gives players the satisfaction of finally beating up all the obstacles that were the cause of so many previous deaths.

Created: Created at the end of 2015 for Sumo Digital’s Inaugural Game Jam

Creator: Seb Liese, part of Sumo Digital’s Little Big Planet Team.

Tell me more: Seb has an interesting origin story, his previous profession had nothing to do with gaming, he used to a biology teacher in Holland. While teaching, Seb was leading a secret double life – being a creator on Little Big Planet, becoming one of the most popular on the game. Before long, his talent was identified, leading to a change of career and joining Sumo Digital in its Sheffield HQ. It was after this he came up with Snake Pass at the team’s Game Jam.

The initial game Seb created was aptly named “real snake physics”. After the game had won the Sumo Digital Game Jam, Seb was given a team of his own to flesh out and create Snake Pass.

Created: The initial idea of Superhot was born from the 7 Day First Person Shooter Game Jam (7DFPS)

Creators: Created by The Bricky Blues

Tell me more: Super Hot is a first person Shooter, where time moves, only when you move. Letting us all act out our matrix fantasies. From this simple game design spawned one of the fastest growing games to come out of a game jam. Super Hot went through the Steam Greenlight process in a single weekend, and its Kickstarter goal of raising $100,000 was fully funded within only 23 hours.

At present, a quarter of a million dollars has been raised for Super Hot. It has become such a YouTube favourite that there are hundreds of thousands of videos related to the game, helping to boost its popularity.

Created: Surgeon Simulator’s initial version was created within 48 hours at Global Game Jam 2013

Creators: Tom Jackson, Jack Good, Luke Williams and James Broadley of Bossa Studios.

Tell me more: Surgeon simulator, is a pretty self-explanatory game, except unlike real surgeries (I hope!), the procedure is deemed a success if the player manages to remove the old organ and throw the replacement into the body of the patient before he dies of blood loss.

As well as the weird and whacky implements this game offers to players, Surgeon Simulator also uses interesting gameplay controls. Using the keyboard. you use your left hand to control which fingers you’d like to grip, and the right hand to control the movement and twist of the hand. Surgeon Simulator has become an incredibly well-known game, a YouTuber’s delight and has sold over two million copies since release.

April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

Tiny Bomber

by naufr4g0 - Jam Entry

The game is a sort of puzzle game that uses bombs and sand!
Use sand to reach places not reachable with only your jumping ability!
You have one life and you start over when you lose.
Don't worry about this: the game is really short.
Have fun!
Controls:
---------
Arrow R/L: move
Arrow Up: jump
Arrow Down: crouch
X : throw bomb
Arrow Down + X: place bomb
Arrow Up + X: throw up bomb
ESC: exit game
Enter: Retry on game over.
post-Jam release:
F1-F8: Select screen size
F10: Toggle fullscreen

Downloads and Links


Ratings

Coolness55%
#9Innovation(Jam)4.00
#15Fun(Jam)3.74
#55Overall(Jam)3.53
#86Graphics(Jam)3.63
#91Mood(Jam)3.05
#103Humor(Jam)2.56
#150Audio(Jam)2.52
#199Theme(Jam)2.45

Comments

Apr 24, 2012 @ 9:43am

Really, really cool and innovative. Made me wish for more :D

Apr 24, 2012 @ 10:02am

Gooood Job!! :D

Apr 24, 2012 @ 6:03pm

Really cute and nice! Awesome physics!

Apr 25, 2012 @ 12:58am

Fun idea, the controls felt weird, I was throwing bombs everywhere like a mad woman.

Apr 25, 2012 @ 12:58am

Couldn't play on OSX 10.6 :(

Apr 25, 2012 @ 5:42am

I wanted to play it, but unfortunately it crashes on load for me with OS X 10.7.3 :(

Apr 25, 2012 @ 5:55am

I really liked the innovative gameplay and deformable terrrain. But I had problems with aiming the bombs and very limited bombs.. Great game though. Congrats!

Apr 25, 2012 @ 10:48am

Great, great, great, game!
Bomb and exploration! What else can I say? :)
It took me about two minutes to leave the first room (aim the bomb to the borther of the floor on the right is not easy) but is a good training for the next stages! :D
Nothing bad to say here.
Bravissimo!

Apr 25, 2012 @ 10:52am

Oh! I forgot it!
Only for your information, it didn't worked in my Mac and in my vmware windows 7 neither (msvcr100.dll error, I tried to download and install it without success).
I've tested in another PC with XP and finally can play it.
Cheers!

Apr 25, 2012 @ 11:00am

@nornagon @Steve Cochrane : I'm sorry! OSX release wasn't made by me. I have to tell it to the guy who compiled the source for OSX. I hope I can release soon a working file.
@TheGamingProject @bms @orgarus Thanks for your feedback! I'm happy you like the game, despite the difficult control system.

Apr 25, 2012 @ 12:02pm

Well done! =D

Apr 25, 2012 @ 1:28pm

A new build for OSX was just added. I hope it works! :)

Apr 26, 2012 @ 5:39am

aww 'You have Mac OS X 10.6.8. The application requires Mac OS X 10.7 or later.'

Apr 26, 2012 @ 5:40am

seems like there's something cool here that just needs a bit more work. i had some trouble getting the bombs to go where i wanted to, particularly where jumping and throwing the bombs upwards overlaps. some tutorialization of what's destructible and how sand works would be good. i broke through the floor in the first room thinking i could go out that way, but it was a dead end. had fun playing. Oh, also ran into an issue where bombs would go through thin pieces of terrain. the limitation of number of bombs makes this a bit harsher of a puzzler. wonder what it would be like to play with infinite bombs.

Apr 26, 2012 @ 6:29am

Got somewhat far but couldn't seem to beat it -- kept ending up in a pit of despair. :[ Good fun otherwise. Nice work!

Apr 26, 2012 @ 6:35am

@leafo: I'm sorry! I hope I can release a more compatible version. :/
@machinas: I know there are some bugs and I'm working to remove them. I'll release soon a new build. :) 'Infinite bombs' are an interesting idea. I could add a cheat mode enabled by pressing a sequence of keys. :) As reguard the tutorials I could add some tutorial screens in the beginning part, with istructions written on the wall, like in the first screen.

Apr 26, 2012 @ 4:47pm

I'm not sure if I ended the game.
Well, great gameplay. I find it quite innovative, and it was really fun. I wish that there was a great designed level to play! If you ever do it, please, tell me!

Apr 26, 2012 @ 5:22pm

@AirRider3 I'm happy you like so much the game you want more! :) I'm currently working on game debugging, but I haven't enlarged the map yet. Probably I will do that in the next few days. Meanwhile you may play editing the level with Tiled: (http://www.mapeditor.org/). Just load .tmx map :)

Apr 27, 2012 @ 1:47am

Not really sure how this fits the theme... but the gameplay is neat. Needs some music or better sound effects to complete the package.

Apr 27, 2012 @ 6:50pm

Great idea, great game. Cool 8-bit retro style graphics and sfx. Good old 'jumpman jr.'-classic feeling.

Apr 28, 2012 @ 8:39pm

Sorry, I can't play since I'm on on Snow Leopard and this requires Lion. Too bad, looks neat!

Apr 29, 2012 @ 1:48am

@scoopsy: I've just added another os/x version that probably works also on Snow Leopard.

Apple
Apr 29, 2012 @ 6:08pm

The concept is good, but the execution needs more love. The throwing is often awkward and the progression doesn't seem to be well thought out.

Apr 29, 2012 @ 8:12pm

Cool game mechanics, love the art. A bit frustrating that it was so easy to get stuck, and then having to restart the whole thing, but I guess I'm just lazy. :D

Apr 29, 2012 @ 8:45pm

@Jiggawatt @trylle: Thanks for your comments!
I know that the level design could be much more polished, but the technical part took me a long time to be mastered.
Expect in the future new releases of this game, with more features and better polished level maps. :)

May 3, 2012 @ 2:06pm

The tech (destructible world, falling sand) is great. The controls and puzzles were really irksome - it seemed like I had a 1 in 6 chance of making the bomb fly upward and stick like it is supposed to. The borders of the screen were annoying, too - sometimes you can go across a screen border (or fall through one) and sometimes you can't, or you just walk on an invisible surface.

May 3, 2012 @ 2:06pm

Great game! Deformable terrain + explosives = win.
It runs well in Wine. Its very easy to get stuck, and restarting from the beginning every time gets frustrating. You also didn't say in game how to restart when you do get stuck.
Also if you try to throw a bomb when there is already one in the world, it delays it to be thrown after the first one explodes, which is odd behavior. Took a while to figure out why bombs were randomly being launched.
I also managed to break it by getting out the top of the first screen.

May 3, 2012 @ 3:03pm

Awesome physics!

May 7, 2012 @ 12:18pm

It's amazing! Very impressive and a lot of fun! Nice run cycle, too :)

May 8, 2012 @ 7:33pm

@Johnicholas @someone : I'm sorry for the bugs and the controls, I'm working hard to fix all of them. Anyway the 'post-jam version' already fix many of this bugs. :)
@Rémi : I'm happy you like the physics. It's fun for me to simulate interacting particles! :)
@dustmyte: Thanks! I love to do small animated graphics! :)

May 10, 2012 @ 11:47pm

Really well done! One minor bug, bombs can sorta be queued up, so if you fire a bomb, hit X again before it's exploded, you'll launch another right after it explodes.
Good physics, challenging puzzles, cute hint.

May 11, 2012 @ 10:39pm

Cool idea, nice graphics, but bugs kinda broke it for me :( Hero threw bombs by himself...

May 11, 2012 @ 10:46pm

@manax @Thotep : this auto-throwing bug has been fixed in the Post-Jam version. =)

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Mac Os X 10.10 Download Free


Game Jam 24/10 Submission Mac OS

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